ITSF Rules of Play
Revised January, 2007
Introduction
All Players and
organizers must follow this rulebook.
A – The rulebook
is meant as a guide to assist the officials. Its goal is above all to explain
the rules of the game. And so, as much as the Officials goal is to show his
authority for the good of the game, he must also be careful not to slow it down
by a too strict arbitration.
B –
Reminder: Federation Officials
represent the highest authority of the rulebook in a tournament. Their decisions
must be respected and cannot be disputed. A Federation Official can be called
upon to advise on interpretations of the rulebook. If no Federation Official is
present at the tournament, the Tournament Director assumes the duties of a
Federation Official.
C – The rules of
the game of table soccer are conceived as much to facilitate ruling by
Officials as by the Players themselves.
D – The
objective is to limit subjective interpretations to an absolute minimum.
E – The aim of
the rules is also to bring the game to a level of mutual respect between the
Players while seeming transparent to the spectators.
F – We remind
the reader that while the Official is indisputable he is also fallible and
error of judgment can be a part of the game.
A – This
rulebook has been written and edited by the Rules Commission under the
responsibility of the Sporting Commission. It is put to a vote and set up at
the beginning of each session by the Executive Committee of the ITSF
(International Table Soccer Federation). It can be examined and amended in a
general assembly.
B – In cases of
inconsistencies or of difficult situations, immediate amendments can be
proposed by the Rules Commission in the course of the season. These amendments
must then be put to a vote by the Executive Committee.
C – The use of
the rulebook is the responsibility of the Federation Officials, the Officials
and the Players.
D – The Matches
can be either arbitrated or auto-arbitrated. In an arbitrated match, the
Official is the qualified authority. In a match without an Official, any
Official by title that is present on the premises can be solicited. In the
event of an unsolvable difficulty, the Judges and Officials Commission can be
summoned. They are responsible to make the decision known to the Sporting
Commission which in turn is responsible to make this decision widely known to
the members.
E – An Official,
solicited in mid-game in order to solve a problem, may receive advices from
other Officials who witnessed the incident. If more than one Official was
present, he will receive advice from the highest graded Official (up to
Federation Official). If no Official is present, the solicited Official will
call for the continuation of the game, without granting any request for Fault
or goal.
F – Questions,
requests for explanations, as well as requests for modifications of the rules,
must be addressed to the person in charge of the Judges and Officials
Commission. He in turn answers to the person in charge of the Sporting Commission.
G – The
penalties and sanctions involving the loss of a game or match is the
responsibility of the Head Officials. In the event of a more serious sanction,
a report must be transmitted by the Tournament Director to the Discipline
Commission.
H – These rules
can be modified or adapted during a tournament in very exceptional
circumstances with the consent of an ITSF Delegate and/or an ITSF Head
Official. Any changes must be reported to the Sporting Commission and the ITSF
Executive Committee immediately for confirmation or the tournament can be
disqualified from the ITSF ranking.
Ready, Serve,
Time-Out, Play, Reset, Foul, Violation, Official Time-Out, Medical Time-Out,
Time, Warning, Technical Foul, Jar or Jarring, Game, Match, Forfeiture,
Penalty, Distraction, Delay, Dead Ball, Spin, Playing Area, Playing Surface,
Practice, Possession, Pass and Unsportsmanlike.
Table:
A – The Official
tables are voted by ITSF General Assembly. This choice of table can be modified
according to the agreements between the ITSF and manufacturers and partners.
B – The
organizers must provide competitive equipment (sandpapered players, clean and
straight bars).
C – In no cases
may the surface of the table be sandpapered, and doing so will be penalized by
exclusion of the tournament and reimbursement of the surface.
D – Players are
free to lubricate the exterior of the bars. Not interior in the case of
telescopic bars.
E – The
organizers may make it compulsory to utilize specific brands of lubrication
products and cleaning agents. These must then be made accessible to the
players. Under these circumstances, the use of another brand will result in
exclusion of the Player from the tournament.
F – Use of resin
(as used in handball) or magnesium or anything similar on the table (surface,
handle, balls) is strictly prohibited, and can be penalized by exclusion from
the tournament.
G – The
organizers are free to prohibit any products considered to be dangerous for the
equipment or for the Players.
H – No changes
may be made to affect the interior playing characteristics of the table or men
with the exception of routine table maintenance.
Balls:
A – The Official
balls are voted by ITSF Sport commission. An appendix to this rule will be
provided after the final choice for the season has been made.
B – In a
tournament, games must be played with balls bought on the tournament site.
C – All Players
should be able to provide a tournament ball.
Handles:
A – Each Player
may use the handles of his choice on tables where handles can be changed. They
must be able to fit onto the bars without causing damage to the table or injury
to the Player.
B – The Players
movements must be unassisted and unobstructed. No mechanical systems will be
authorized. The handles must be securely attached to the bar on which they are
installed.
C – The
organizers may rule that specific handles are dangerous and therefore require
that the Player not use them. Refusal by a Player to remove his handles will
lead to exclusion from the tournament.
D – In a
multiple game match, players must be able to change the handles within the time
allotted between games, time outs or between points.
Other
Accessories:
A – All other
accessories (gloves, elastic bands, no-skid handle sleeves…) are authorized
unless they are perceived to endanger the Player or other participants.
B – Under no
circumstances may the surface or sides of the table be modified by the
accessories.
1. Code of
Ethics
Any action of
an unsportsmanlike or unethical nature during tournament play, in the
tournament room, or on the grounds of the host facility, will be considered a
violation of the Code of Ethics. Mutual respect between all players, officials
and/or spectators is a requirement. It shall be the aim of every player and
official to represent table-soccer in the most positive and sportsmanlike
manner possible.
1.1 The penalty
for breaking the Code of Ethics may be forfeiture of a game or match, expulsion
from the tournament, and/or a fine.
Whether or not the Code of Ethics has been broken, and what is the
appropriate penalty for the infraction will be determined by the ITSF
Disciplinary Commission or if not present by the Head Official and Tournament
Director.
2. The
Match
Unless
otherwise stated by the tournament director, a match shall consist of 3 out of
5 games. Each game shall consist of 5 points. The final game of the match shall
be to 5 points but you must win by 2 points up to a maximum of 8 points.
2.1 The
number of games played is the responsibility of the Tournament Director and
will be published in the tournament announcement.
2.2 The
Tournament Director may reduce the amount of games and points played per match
if time becomes a factor.
2.2.1 This
decision is final and refers to all matches played in this event.
2.3 In
every official ITSF tournament the number of games played will be announced by
the ITSF Sports Commission and will be published in the official ITSF
tournament announcement.
2.4 The
penalty for breaking the official number of games or points played may be
forfeiture of a match or expulsion from the tournament to both teams involved.
3. To Start
a Match
A coin flip
shall precede the start of the match.
The team that wins the flip has the choice of table side or first serve.
The team that loses the flip has the remaining option.
3.1 Once a team
has chosen either the table side or the first serve, they may not change their
decision.
3.2 The match
officially starts once the ball has been put into play. (BUT violations such as
cursing, etc. may be called by the official assigned to judge the match as soon
as he and both teams are present at the table.)
4. Serve and
Ready Protocol
A serve is
defined as putting the ball into play at the five-man rod at the beginning of a
game, after a point is scored, or if the ball is awarded to a player on the
five-man rod following a rules infraction.
The ready protocol will be used whenever putting the ball into play.
4.1 The Serve:
The serve shall begin with the ball stopped at the middle player figure of the
five-man rod. The player serving the ball must then follow the ready protocol.
4.1.1 If the
ball is served from a position other than the middle player figure and the
violation is discovered before the ball is scored, play shall stop and the ball
will be re-served by the same team. Once a point is scored, no appeal shall be
made. The penalty for subsequent violations is loss of possession to the
opponent for serve.
4.2 Ready
Protocol: Before putting the ball into play the player in possession of the
ball shall ask the opponent if he is “ready”. The direct opponent has three
seconds to respond “ready”. The player in possession of the ball now has three
seconds to begin to put the ball into play. Waiting beyond these time limits
will be considered a delay of game (See Rule 25). The player must move the ball
from one player figure to another and then wait for at least one second before
advancing the ball. The player is not required to stop the ball. Time limits
begin one second after the ball contacts the second player figure.
4.2.1 The
penalty for beginning to put the ball into play before the opponent responds
“ready” is a warning and the ball shall be put into play from its original
position. The penalty for subsequent violations is loss of possession to the
opponent for serve.
4.2.2 The
penalty for advancing the ball without making it contact two player figures or
failing to wait one second before advancing the ball is the opponent’s choice
to either continue play from the current position (including the goal) or to
serve the ball.
5. Subsequent
Serves
Following the
first serve of a match, subsequent serves shall be made by the team last scored
upon. The first serve in subsequent
games of a multi‑game match shall be made by the team which lost the
preceding game.
5.1 If the ball
is served by the wrong team, and the violation is discovered before the ball is
scored, play shall be stopped, and the ball shall be served by the proper team.
Once the ball is scored, no protests shall be allowed, and play shall continue
as if no infraction had been committed.
5.2 If a team
is awarded possession because the opposing team is penalized for a rules
infraction and the ball subsequently goes dead between the five-man rods it
shall be served by the team who originally served that ball.
6. Ball in
Play
Once a ball is
put into play it shall remain in play until the ball is hit off the table, a
dead ball is declared, time out is called or a point is scored.
7. Ball Off
the Table
If the ball
leaves the playing area and strikes the scoring markers, light fixture, or any
object that is not a part of the table, the ball shall be declared off the
table. If the ball hits the top of the side rails or cabinet ends and then
immediately returns to the playing surface it will be considered in play.
7.1 The play
area shall be defined as the area above the playing surface to the height of
the sideboards of the cabinet. The top of the side rails and cabinet ends are
only in play if the ball immediately returns to the playing surface.
7.2 A ball
entering the serving hole (if present) and then returning to the playfield is
still considered “in play”.
7.3 If the
power of a player’s shot or pass causes the ball to go off the table it will be
put back into play at the opponent’s two-man rod.
7.4 A player
may not perform any shot that causes the ball to lob or volley over the
opponent’s rods (Example: Aerial Shot). It is not considered a penalty if a
shot, which leaves the current rod of possession, deflects off another rod and
then goes airborne.
7.5 Penalty for
violating rule 7.4 is loss of possession to opponent’s five-man rod for serve.
8. Dead Ball
A ball shall be
declared a dead ball when it has completely stopped its motion and is not
within reach of any player figure.
8.1 If the ball
is declared dead anywhere between the five‑man rods, it shall be put back
into play at the five-man rod by the team who originally served the ball (See
Rule 4).
8.2 If the ball
is declared dead between the goal and five‑man rods, it shall be put back
into play at the two-man rod nearest the spot of the dead ball. Play shall
resume using the “Ready” Protocol (See Rule 4).
8.3 In the
goalie area, if the ball is spinning in place but out of reach of any player
figure it is not considered a dead ball and time limits shall be suspended
until the ball either moves within reach or goes dead.
8.4 A ball that
is intentionally made dead shall be awarded to the opposing team for a serve
(Example: pushing the ball from the bottom until out of reach).
9. Time Out
Each team is
allowed two time outs per game during which the players may leave the table.
Such time outs shall not exceed 30 seconds. If the ball is in play, time out
may be called only by the team in possession of the ball, and then only if the
ball is completely stopped. If the ball is not in play, either team may call
time out.
9.1 Either team
may take the full 30 seconds, even if the team that called the time out does
not wish to take the full allotment.
9.2 In any
doubles event, either team may switch positions during a time out (see 14.1).
9.3 A time out
called between games shall count towards the number of time-outs allowed in the
following game.
9.4 A player
who removes both hands from the handles and turns completely away from the
table while the ball is in play shall be deemed to have requested a time out.
9.4.1 A player
can take his hands from the handles to wipe them off before a shot, as long as
this takes no more than two or three seconds.
All time limits continue to run while the player wipes his hands. The team on defense should not relax if the
opponent takes his hand(s) off the rod.
9.4.2 Once the
hand/wrist is replaced on the rod, a shot or pass may not be attempted until
one full second has elapsed.
9.5 Only the
player or team in possession of the ball may call a time while the ball is in
play. The time out starts the moment the time out is called.
9.5.1 If the
team with the ball attempts a shot or pass immediately after requesting a time
out, the play shall not count, and the team shall be charged with a distraction
(See Rule 20) rather than a time out.
9.6 If the team
in possession of the ball calls a time out while the ball is in play and
moving, that team shall lose possession to the opposing five-man rod for serve.
If the team not in possession of the ball calls a time out when the ball is in
play, that team shall be charged with a distraction (See Rule 20).
9.6.1 If the
ball is in play and moving when the time out is called and then falls into the
same team’s goal, the point shall count for the opposing team.
9.7 If a team
is not ready to play at the end of the 30 second period, that team shall be
charged with delay of game (See Rule 25).
9.8 A team
requesting more than two time outs per game shall be issued a warning and the
request will be denied. If the team is in possession of the ball and the ball
is in play they shall lose possession to the opposing five-man rod for serve.
Subsequent requests will result in a technical foul.
9.8.1 A team
that is charged with more than two time outs in a game due to delay of game,
requesting a second official during play, losing an appeal, or any other reason
will result in a technical foul.
9.9 Once a
player begins to put the ball back into play following a time out (by moving
the ball), another time out may not be called until the ball has left the
current rod of possession. Both goalie rods are considered as one rod.
9.9.1 Penalty
for violation of rule 9.9 is loss of possession to the opposing goalie. The
team shall not be charged with a time out.
9.10 During a
time out a player may reach into the play area to lubricate the rods, wipe the
playfield, etc. The ball may be picked up by hand as long as permission is
granted by the opponent and is returned to its original position before
resuming play. A request to move or pick the ball up can be declined by the
opposing team or by the official if present at the table (e.g. when the ball is
near the edge of the goal).
9.10.1 If a
player picks the ball up after the request has been declined the ball will be
awarded to the opponent’s five-man rod for serve. If the ball is on the edge of
the same team’s goal, a point will be scored for the opponent.
10. Resuming
Play After Time Out
Following a
time out, the ball shall be put back into play at the rod of possession when
the time out was called.
10.1 If the
ball was in play when the time out was called, the player in possession must
have the assurance that the opposing team is ready before moving the ball. The
player must then move the ball from one player figure to another and then wait
at least one second before advancing the ball (See Rule 4).
10.1.1 As soon
as the player in possession puts his hands back on the handles, if the ball
leaves the current rod before the procedure of putting the ball back into play
has begun, the opponent has the choice to continue play from the current
position or to serve the ball.
10.2 If the
ball was not in play when the time out was called, the ball shall be put back
into play by the team legally entitled to do so according to the rules.
10.2.1 If the
time-out was called between balls (after a goal is scored but before the next
ball is served) the ball shall be served on the five-man rod by the team which
was last scored upon.
10.3 The
penalty for illegally putting the ball back into play is the opponent's choice
to continue play from the current position or serve the ball.
11. Official
Time Out
An official
time out does not count towards the two time outs allowed per team per game.
After an official time out, the ball is put back into play as though a regular
time out were called.
11.1 If an
official is not present at the start of the match, and a dispute arises during
play, either team may request an official. Such a request can be made at any
point during the match that the ball is stopped or dead.
11.1.1 The
first request for an official is considered an official time out.
11.1.2 If the
defensive team makes a request for an official while the ball is in play and
stopped, and the offensive team simultaneously attempts a pass or shot, the
request for a time out will be treated as a distraction by the defensive team.
Likewise, a request for an official while the ball is in motion will also be
considered a distraction.
11.2 Once play
has resumed with an official at the table, any player requesting a second
official will automatically be charged with a time out. Such a request may only
be made during a dead ball or when the ball is not in play. The penalty for
requesting another official while the ball is in play is a technical foul.
11.2.1 If play
has resumed with two officials at the table any request to replace an official
will be decided by the head official or tournament director. If the request is
denied, the player shall be charged with a technical foul.
11.2.2 Deleted.
11.3 A team may
not switch positions during an official time out, unless they are otherwise
entitled to do so (See Rule 14).
11.4 Table
Maintenance ‑ Any necessary table maintenance, such as changing balls,
tightening the men, etc., must be requested before the start of the match. The
only time that a player may call a table maintenance time out during a match
would be in the case of a sudden alteration to the table, such as a broken man,
broken screw, crumbling bumper, bent rod, etc.
11.4.1 If a
player figure is broken while in contact with the ball, an official time out
will be declared while the rod is fixed. Play will resume on the rod where the
player figure broke.
11.4.2 If the
table lighting fails, play shall immediately stop at that point (as though an
official time out were called).
11.4.3 Routine
maintenance, such as spraying the rods, etc., should only be done during time
outs and between games.
11.5 Foreign
objects on field of play ‑ if an object should fall on the playfield,
play shall immediately stop at that point and the object shall be removed. Play
shall resume from the rod where the ball was when the object hit the playfield.
There should be nothing on the ends of the table that could fall onto the
playfield. If the ball is in motion it will be put back into play by the player
who had last possession.
11.5.1 If the
ball comes into contact with a foreign object on the playfield that was
overlooked play shall stop and the object shall be removed. Play shall continue
at the rod of possession when play was stopped.
11.6 Medical
Time Out ‑ a player or team may request a medical time out. This request
must be approved by the Tournament Director, the Head Official, or the referee
of the match if the medical necessity is evident. They will determine the
length of the medical time out, up to a maximum of 60 minutes. A player who is
physically unable to continue playing after that time must forfeit the match.
11.6.1 If the
request for a medical time out is denied, the player will be charged with a
time out. The player may also be penalized for delay of game (See Rule 25), at
the discretion of the official.
12. Point
Scored
A ball entering
the goal shall count as a point, as long as it was legally scored. A ball which
enters the goal but returns to the playing surface and/or leaves the table
still counts as a goal.
12.1 If a point
is not counted on the scoring markers and both teams agree that it was previously
scored and inadvertently not marked up, the point shall count. If both teams do
not agree that a point was scored and not marked up that point shall not be
counted. Once the next game (or match) has begun no appeal can be made and the
point shall not count.
12.2 If there
is a controversy over whether or not the ball entered the goal, an official
should be called to make a ruling. The official may make a ruling based on
information received by the players and/or spectators. If the information
gathered is inconclusive the point shall not count.
12.3 Any team
intentionally marking up a point not scored shall not get credit for the point
illegally marked up and shall be charged with a technical foul. Further
violations of this rule will be grounds for forfeiture of game or match (to be
determined by the Head Official).
13. Table
Sides
At the end of
each game, teams may switch sides of the table before play of the next game can
begin. If both teams switch sides they will have to switch after each game. A maximum
of 90 seconds is allowed between games.
13.1 Either
team can request the full 90 seconds. If both teams acknowledge that they are
ready to resume play before the full time is used, play shall continue and the
remainder of the 90 seconds is then forfeited.
13.2 If a team
is not ready to play at the end of the 90 second period, that team shall be
charged with delay of game (See Rule 25).
14. Change
of Positions
In any doubles
event, players may only play the two rods normally designated for his position.
Once the ball is put into play, the players must play the same position until a
point is scored, a team requests a time out, or a technical foul is called.
14.1 Either
team may switch positions during a time out, between points, between games, or
before and/or after a technical foul shot.
14.2 Once a
team has switched positions, they may not switch back until after the ball has
been put back into play or another time out has been called.
14.2.1 A team
is considered to have switched positions once both players are in their
respective places facing the table. If both teams wish to switch positions at
the same time the team in possession of the ball must decide their position
first.
14.3 Illegally
switching positions while the ball is in play will be judged a distraction and
the players must return to their original positions.
14.3.1 In any
doubles event any player placing their hand on any rod normally designated as
one played by their partner while the ball is in play shall be judged as a
distraction violation.
15. Spinning
the Rods
Spinning of the
rods is illegal. Spinning is defined as the rotation of any soccer figure more
than 360 degrees before or more than 360 degrees after striking the ball. In
calculating the 360 degrees you do not add the degrees spun prior to striking
the ball to the degrees spun after striking the ball.
15.1 If a ball
is advanced by an illegal spin the opposing team will have the option of
continuing play from the current position or to serve the ball.
15.2 Spinning
of a rod which does not advance and/or strike the ball does not constitute an
illegal spin. If a player's spinning rod hits the ball backwards into his own
goal, it will count as a goal for the opposing team. Spinning of a rod away
from the ball (when there is no possession) is not considered an illegal spin,
but may be ruled as a distraction.
15.3 If an
ungrasped rod is spun by the force of a ball hitting a player figure on the
rod, the spin will be considered legal (Example: a two‑man shot in
singles hitting the three‑man).
16. Jarring
Jarring,
sliding, or lifting of the table while the ball is in play is illegal. Whether
or not the table jarring is done intentionally is of no consequence. It is not
necessary for a player to lose the ball for jarring to be called on his
opponent. Jars are accumulated for the entire match.
16.1 The
penalty for violation of this rule: First and second offense ‑ the
opposing team has the option of continuing play from the current position,
continuing play from the point of infraction, or serving the ball. If an
illegal jar causes the player to lose possession of the ball from a rod, play
may be continued from that rod. Subsequent violations – Technical foul.
16.2 Touching
or coming into contact with your opponent's rods in any way shall be penalized
exactly like jarring, sliding, or lifting.
16.3 Jarring of
the table after a point has been scored or when the ball is not in play may be
judged unsportsmanlike behavior. Slamming the rod after a shot while the ball
is still in play may be considered a jar.
17. Reset
If a player
exerts sufficient force on the table to impair the opponent’s ability to
execute a shot or pass, but the opponent’s possession of the ball has not been
jeopardized, the official present will call "reset" and the time of
possession shall be reset. The player with the ball has the option of setting
the ball up again, or ignoring the reset call and continuing play from the
current position.
17.1 Any
movement of the ball, no matter how slight, may be considered grounds for a
reset (Example: a ball rocking in place). A reset can be called even if the
ball is pinned or moving.
17.2 A reset is
not considered a distraction, and the player with the ball may shoot
immediately. The defensive team should not, therefore, relax or look at the
official upon hearing the word "reset," but rather should stay on
defense.
17.3 A reset
violation behind the ball shall not be considered a reset violation. It shall be a considered a jarring
violation. (Example: if the opposing forward is judged to have reset his
opponent when the opponent has the ball on the three-man rod.)
17.4 An
intentional reset by the team in possession of the ball for the purposes of
attempting to get a reset call from the official shall not be allowed. The team
judged to be in violation of this rule shall lose possession and the ball shall
be served by the opposing team (this is not counted as a reset).
17.5 After a
team is called for their first reset in a game, a team causing two subsequent
resets during the same point will be charged with a technical foul. Once the
first reset call is made, upon the next violation the official present will
call “reset warning” or just “warning”. If there is another reset violation on
the same ball following a reset warning a technical foul shall be called.
17.5.1 If a
technical foul is called for excessive resets, the next reset call shall not
result in a technical foul.
17.5.2 Resets
are charged per team and not per player and are also charged per game not per
match.
17.6 If the
defender intentionally jars the table, this will not be considered a reset, and
jarring will be called immediately.
17.7 A reset
call made while the ball is on the five-man rod will reset the amount of times
the ball has struck the wall as well as the time limit.
18. Reaching
Into the Playing Area
It is illegal
for a player to reach into the play area while the ball is in play without
first having permission from the opposing team or official whether he touches
the ball or not. However, whenever the opposing team or official grants a
player permission to reach into the playing area, it is legal for the player to
do so.
18.1 A spinning
ball is considered "in‑play," even if it is not in reach of a
player figure. It is illegal to reach into the playing area to stop a spinning
ball, even if done for an opponent.
18.2 A ball
which becomes airborne over the table is still in play until it has hit
something not a part of the playing area. Do not catch a flying ball over the
table.
18.3 A ball which
has gone dead is considered out of play (See Rule 8). The ball may be freely
touched once permission has been granted by the official, or if no official is
present, by the opposing team.
18.4 A player
may wipe shot marks off any part of the table while the ball is not in
play. He does not need to ask
permission of the opposing team.
18.5 The
penalty for violating any part of this rule is as follows: If the player has
possession of the ball, and the ball is stopped ‑ loss of possession to
the opposing team for serve. If the player is not in possession of the ball or
the ball is moving – Technical foul. If
a player reaches into the playing area to prevent the ball from entering
the goal ‑ a point is scored for the opposing team, and the ball shall be
served as if it had gone into the goal.
18.6 If a
technical foul is called for touching a flying ball over the table it will be
replayed as follows: If the technical shot is scored it will be served by the
opposing team. If the technical shot is not scored it will be served by the
non-offending team.
19. Alterations
to the Table
Playing area ‑
no changes can be made that would affect the interior playing characteristics
of the table by any player. This includes changes to the men, playing surface,
bumpers, etc.
19.1 A player
cannot wipe sweat, spit or any foreign substance on his hand before wiping ball
marks off the table.
19.1.1 Wiping
rosin or any other substance on the playfield is illegal.
19.1.2 Any
player using a substance on their hands to improve their grip must make sure
that this substance does not get on the table or ball. If this does occur and
the substance is judged to affect the play of the ball (Example: a ball coated
with rosin) that ball and any others in the table similarly affected shall be
cleaned or replaced immediately. The player in violation shall be penalized for
delay of game and any subsequent violations the player will be prohibited from
using the substance for the remainder of the match.
19.2 If a
player who uses a substance, such as rosin, to improve his grip, leaves a
deposit on the handles when switching sides he must clean the handles
immediately.
19.2.1 If the
time necessary to remove the substance exceeds 90 seconds, the player will be
penalized for delay of game, and the player will be prohibited from using the
substance again.
19.3 A player
may not place anything on the rods, handles or exterior of the table that
affects the movement of the rods (Example: limiting the motion of the goalie
rod).
19.4 A player
may switch the handles on the exterior of the tables if it can be done within
the time limits and without impeding the opponent’s ability to change sides
between games. Taking too much time will be grounds for delay of game (See Rule
25).
19.5 A request
to change balls before the start of the match must be approved by the official
present or the Tournament Director. The request will be granted only if the
playing characteristics of the existing balls are significantly different from
the standard.
19.5.1 New ball
‑ a player may not ask for a new ball while the ball is in play. During a
dead ball, however, a player may request a new ball from the rack inside the
table. Such a request will generally be granted, unless the official present
judges that such a request is made for the purpose of stalling play.
19.5.2 A player
requesting a new ball while the ball is in play shall be charged with a time
out, unless the official present judges the ball to be unplayable, in which
case no time out will be charged.
19.6 Unless
otherwise specified, penalty for violation of any part of this rule may be
grounds for a technical foul.
20. Distraction
Any movement or
sound made away from or behind the rod where the ball is in play may be judged
as a distraction. No point made as a result of a distraction will count. If a
player believes he is being distracted, it is his responsibility to call for an
official.
20.1 Banging
the five‑man rod or any rod prior to, during, or after a shot is
considered a distraction. Moving the five‑man rod slightly after the shot
has started is not considered a distraction.
20.2 Talking
between teammates while the ball is in play may be judged a distraction.
20.3 It is not
considered a distraction, when passing, to move the catching rod as part of a
fake. Excessive motion, however, is grounds for a distraction.
20.4 It is
considered a distraction, after setting up a shot, to remove a hand from the
handle and then immediately shoot the ball. The ball may only be shot after
both hands (and/or wrist) have been on both handles for one full second.
20.4.1 In
singles, rule 20.4 only applies to a set shot on the three-man rod.
20.5 A player
who removes his hands from the hanles and reaches down or away from the table
(to wipe his hands, apply rosin, etc.) while the ball is in play shall be
charged with a distraction.
20.6 Penalty
for distraction. For the first distraction violation, the guilty team may be
charged with a warning if the official present judges the distraction to be
harmless. If a shot is scored as a result of a distraction by the offensive
team, the point will not count and the opposing team will serve the ball. In
all other cases, the opposing team has the option of continuing play from the
current position, continuing play from the point of infraction, or serving the
ball. Subsequent violations may be grounds for a technical foul.
21. Practice
Practice shall
be permitted on any table before the match begins and between games. Once a
game has begun no practice shall be permitted.
21.1 Practice
is defined as moving the ball from one player figure to another or shooting the
ball.
21.1.1 Illegal
Practice is a judgement call by the official present at the table. Inadvertent
movement of the ball does not constitute Practice.
21.2 The
Penalty for illegal practice is loss of possession to the opposing team for
serve. If the player does not have possession he will be issued a warning.
Subsequent violations will be a technical foul.
22. Language
and Behavior
Unsportsmanlike
conduct or comments made directly or indirectly by a player are not allowed.
Violation of this rule may be grounds for a technical foul.
22.1 Calling
the attention of the opposing team away from the game is not allowed (See Rule
20). Any shouts or sounds made during a match, even if of an enthusiastic
nature, may be grounds for a technical foul.
22.2 Cursing by
a player shall not be allowed. The penalty for cursing is a technical foul.
Continued cursing by a player may be cause for forfeiture of games and/or
expulsion from the tournament site.
22.3 The use of
a spotter in the audience shall not be allowed. Furthermore, a member of the
audience is not allowed to influence a match by distracting a player or
official. Violation of this rule may be grounds for expulsion of the person
from the tournament site.
22.4 Coaching
will be allowed, but only during time outs and between games.
23. Passing
23.1 A ball
which is advanced from a pinned or stopped position on the five-man rod cannot
be directly caught on the three-man rod of the same team regardless of whether
or not the ball is touched by the opposing five-man rod. The ball must touch at
least two player figures prior to advancing to legally be caught on the
three-man rod. A pinned ball is one that is pinned to the wall or playfield.
23.1.1 A ball
whose motion has clearly stopped may be legally passed if this pass is
immediate. If there is any hesitation before the pass, the pass shall be
declared illegal. Once a ball has clearly stopped and is not passed immediately
it must then touch at least two player figures before it can be legally passed.
23.1.2 A ball
that is briefly stubbed or pinched to the playing surface and immediately
released forward can be legally caught on the three-man rod as long as the ball
touches two men prior to advancing. However, if the ball is stubbed or pinched
to the playing surface, released, and then passed by the same player figure it
is illegal.
23.1.3 It is
not considered an illegal pass from the five-man rod if a stopped or pinned
ball deflects off the same team’s three-man rod provided it was not caught and
there was no controlled advancement by the three-man rod.
23.1.4 If the
ball touches the front or back of the man prior to the motion of a pass it must
touch a second man before it can be legally caught on the three-man rod (or
five-man rod when passing from the goalie rods). However, if the ball hits the
front or back of the man on the initial contact from another rod it can be
legally passed with the same man.
23.2 A Player
cannot make the ball strike the side walls of the table (or the side strips if
present) more than twice before passing or shooting from the five-man rod.
Regardless of which wall the ball touches, a total of two times is all that is
allowed prior to advancing the ball. If the ball goes to the wall a third time,
it may not be struck again by any player figure on the passing rod.
23.2.1
Defensive trap ‑ if an opponent's pass or shot is caught by trapping it
against the side wall, that does not count as one of the two times allowed to
touch the wall by the player who made the trap and is now in possession of the
ball on his five‑man rod.
23.2.2 Once the
ball has touched the wall or side strip, it will not be counted as hitting the
wall again until it has rolled off the side strip or is sufficiently maneuvered
away from the wall if there is no side strip present and the ball has come to
rest against the wall.
23.2.3
Following a time-out, any strike the ball makes against the wall prior to
touching a second man will not be counted against the allowed two strikes.
23.3 Passing
from the two‑man (or three-man goalie rod) to the same team's five‑man
is ruled the same as 23.1 except that if the ball should strike an opposing
team’s player figures, the ball is no longer considered a pass but a live ball
that may be legally caught by any player. The three wall violation is also not
in effect.
23.4 It is
legal to have just one hand on the rods when playing defense (example: right
hand on defensive five‑man). It is also legal to use two hands to move
one rod (example: defensive five‑man). Excessive switching of the hand
between the handles may be judged a distraction.
23.5 Penalty
for an illegal pass ‑ if a team violates the above rules of passing, the
opposing team has the option of continuing play from the current position or
serving the ball.
24. Time of
Possession
Possession is
defined as the ball being within reach of a player figure. Possession of the
ball shall be limited to 10 seconds on the five‑man rod and 15 seconds on
all other rods. Both goalie rods are considered one rod of possession.
24.1
Advancement defined: A ball is considered to have advanced once it is out of
reach of the player figures on that rod whether it went forward or backwards.
In the case of the goalie area, a ball is considered advanced once out of reach
of the player figures on the two-rod and beyond the goal area.
24.2 A spinning
ball that is within reach of a player figure shall be considered in that rod's
possession and all time limits shall continue, however, if the spinning ball is
not within reach, the time limits are not in effect (See Rule 8.3).
24.3 Penalty ‑
penalty for three‑man delay is loss of possession to the opposing goalie.
Penalty for delay at any other rod is loss of possession to the opposing
forward for serve.
25. Delay of
Game
Play shall be
continuous, except during time outs. Continuous shall be defined as no more
than 5 seconds duration between a ball scored and the beginning of the ready
protocol. A delay of game penalty may only be called by an official.
25.1 After a
team is charged with delay of game play shall resume in at most 10 seconds. At
the end of 10 seconds another delay of game call should be made.
25.2 The first
infraction of this rule is a warning. Subsequent infractions will result in the
player being charged with a time out. Example: Player charged with delay of
game. If still not ready to resume play after 10 seconds ‑ time out
charged. If after the time out still not ready, another 10 seconds ‑
second time out charged.
26. Forfeiture
Once a match
has been called, both teams should report immediately to the designated table.
If a team has not reported to the table within three minutes, they should be
recalled. A team, upon being recalled, must report immediately to the table in
order to stop the forfeiture process.
26.1 A recall
is made every three minutes. Penalty for second and subsequent recalls is
forfeiture of each game until the match is over.
26.2 If a team
has forfeited any games due to recalls, they get the choice of side or serve
once play begins.
26.3
Enforcement of this rule is the responsibility of the Tournament Director.
27. Technical
Fouls
If, in the
judgment of an authorized tournament official, either team competing in a match
is at any time in flagrant or intentional violation of these rules of play, a
technical foul may be called on the offending team.
27.1 When a
technical foul is called, play shall stop and the opponent will be awarded the
ball on the three‑man rod. Only the player shooting and the player
blocking are allowed to stay at the table. One shot will be taken and then play
shall stop. If a goal was scored, the ball is served by the team who was scored
on. If no goal was scored, play shall resume from where the ball was prior to
the technical shot or where specified by rules.
27.1.1 A player
is considered to have taken a technical foul shot once the ball has left the
three‑man rod. A player is considered to have blocked the shot once the
ball has either stopped in or left the defender's area.
27.2 On a
technical foul shot, the ball must be legally put into play before shooting.
Furthermore, all rules, including time limits and resets, still apply.
27.3 A team may
switch positions before and/or after the technical foul shot without being
charged with a time out.
27.4 Time outs
may be called during a technical shot, as long as they would otherwise be
legal.
27.5 A point
scored on an illegal technical shot shall not be counted. Play shall resume at
the rod of possession where the technical foul was called or as specified by
rule.
27.6 If a
technical foul shot ends the game, the opposing team gets the first serve of
the next game.
27.7 Further
violations of a flagrant or intentional nature shall carry additional technical
fouls. A third technical foul in any one game shall result in an automatic
forfeiture of the game.
27.8 The
official may announce at any time after the first technical foul that further
violation by that team may be cause for forfeiture of the game or match.
28. Rules
Decisions and Appeals
If a
controversy involves a question of judgment and the official is present at the
time the events in question transpired, his decision is final and no appeal may
be made. If the controversy involved an interpretation of the rules, or the
official was not present at the time the events in question transpired, the
official shall make the most equitable decision possible under the
circumstances. Decisions of this nature may be appealed, but it must be done
immediately in the manner prescribed below.
28.1 In order
to appeal a rules interpretation, a player must file that appeal with the
official before the ball being played at the time of the controversy is put
back into play. An appeal concerning the loss of a match must be filed before
the team that won has begun its next match.
28.2 All rules
appeals shall be considered by the Head Official and (if present) at least two
members of the officiating staff. All decisions on appeals are final.
28.3 A team
making an unsuccessful rules appeal of an obvious nature, or a team that
questions a judgment call, will be charged with a time out. In addition, the
team may also be penalized for delay of game, at the discretion of the
official.
28.4 Arguing
with an official during a match will not be allowed. Violation of this rule
will be grounds for a delay of game penalty and/or a violation of the code of
ethics.
29. Dress
Code
All players are
expected to maintain professional standards of appearance. Any player wishing
to participate in an official ITSF sanctioned event must wear proper attire.
29.1 Prohibited
attire will consist of, but not be limited to: clothing displaying any type of
profanity, tank tops or denim of any kind.
29.2 For ITSF
hosted events, the name of the players’ country must be clearly displayed on
their shirt and jacket. It is recommended but not mandatory for the players’
attire to be in their country’s colors. Players may also have their names and
country’s flag on the clothing.
29.3 The
penalty for breaking the dress code may be forfeiture of a game or match,
expulsion from the tournament, and/or a fine. Whether or not the dress code has
been broken, and what is the appropriate penalty for the infraction will be
determined by the Tournament Director and/or ITSF Sport Commission members.
30. Tournament
Director
The
administration of tournament play shall be the responsibility of the Tournament
Director. This includes making the draws, scheduling the events, timing
matches, etc. The decision of the Tournament Director in such matters is final.
30.1 All
matters pertaining to rules of play (appointing officials, handling appeals,
etc.) shall be the responsibility of the Head Official. The Tournament Director
is responsible for appointing the Head Official.
30.2 In every
official ITSF tournament the Tournament Director is subordinate to the ITSF
Sport Commission.